| Changes: |
New Features:
+ new detonator type: remote detonators (see documentation on project page)
+ new detonator type: booby traps (see documentation on project page)
+ custom console death messages based on detonator type
+ big death message for victims inside vehicles
+ detonators now blink different colours based on detonator type
+ detonator explosions are now different colours based on detonator type
+ marked some configuration options as 'Advanced'
+ tightened up configuration GUI; labels now shorter, better ordered
Bug Fixes:
+ better assignment of credit for detonator explosions (see Known Issues below)
+ can no longer detonate Dead Man's Switch repeatedly after death
+ corrected typos
Source Notes:
+ major streamlining of code; better use of states
+ improved documentation
Known Issues:
+ If a detonator kills the player who set it, all kills related to said detonator will be counted as suicides. The exception is any players in the exploding vehicle will be counted as kills as normal. I'll try and get this fixed ASAP. |